Two Button Army is a unique local 1v1 fighting game that tests your skills and reflexes. Each player controls their army with only two buttons, making combat simple to learn, yet difficult to master. Two Button Army's gameplay mechanics provide an arcade-like experience where players quick attack, heavy attack, and parry their way through an enemy army to destroy their castle. By taking proven combat mechanics and fusing them with our vision of controlling an army acting in unison, we have created a unique combat system.
Two Button Army is a product from a class at DePaul University where we were tasked with creating a minimal-input game in Unity within ten weeks. Afterwards, we were fortunate enough to be selected to showcase our game at Radius Festival in Vienna, Austria in July 2016.
For Two Button Army, I served as the Project Lead. I lead the game’s design and oversaw the production pipeline. In the build you’ll see below, I created the initial design and helped craft the initial prototype for our pitch. Moving forward, I worked alongside the programmer to design, prototype, and implement core game mechanics. In addition, I collaborated with two other designers to balance gameplay, as well as develop methods to make the balancing process more efficient. Finally, I oversaw the game’s art and sound direction.
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